12/19/2023 0 Comments Dwarf fortress quantum stockpile fixed![]() ![]() your tutorial was really in depth so i've set up dozens of these that work, and it really has streamlined my base a lot. Originally posted by Lamb:yes, no conditions, the track stop pointed up to the 1x1, the hauling list set to only accept bars other than steel, the two stockpiles linked up in the menu - the steel one next to it works perfectly fine, but each time it gets pushed into the stockpile itself. This will move the minecart out of the way so you can see the space to select the track stopģ) click the track stop, and disassemble itĤ) rebuild track stop, make sure you pick the direction againĥ) go back to the routes menu and put the minecart back where it goesĦ) clean up your routes menu by deleting the route you don't needħ) disassemble the track stop you don't needĮdit: sometimes the route menu gets strange when you're doing these changes, mine started putting the new stops/routes in strange orders, it wasn't easy to pull off one of the time I did this. Have you tried destroying and rebuilding the track stop? This is a bit annoying to do, maybe I can make a tutorial video for it sometime but let me give you the steps:Ģ) make another route and designate this new track stop, pick the minecart that is on the track stop with trouble i think it might be due to some kind of weight limit in the cart? but i'm really not sure but on specifically this one, the minecart always goes into the 1x1, and it really slows production. yes, no conditions, the track stop pointed up to the 1x1, the hauling list set to only accept bars other than steel, the two stockpiles linked up in the menu - the steel one next to it works perfectly fine, but each time it gets pushed into the stockpile itself. ![]() I expect the great Toady One will fix the quantum stock pile at some point, but for now I make use of this unintended feature.Did you remember to remove all the conditions? Maybe the dwarves are attempting to start pushing it after dropping some bars in and push it off the tracks. But not having a wheelbarrow sitting useless on these piles is important. The former is irrelevant once the hauling routes start dumping into the pile. Depart condition set to Ride since guide takes a far longer, and push sometimes doesn’t return the cart to the start.Įach of the quantum stockpiles are set to only take from links and have no wheelbarrows. On each route the starting track stop is set to highest friction and no dumping the other stop is set to lowest friction and to dump onto the adjacent 1×1 quantum stockpile. The routes are set to move the matching stone to the 1×1 Quantum Stockpiles. Each of these piles are set to have 3 wheelbarrows only take from the collection stockpiles. Similarly, Kaolinite and Gypsum (and other things used with a kiln) are lumped in with Clay instead of the Economic Stone. Note, Lignite and Bituminous Coal are grouped with the Metal and not the Economic stone. In this arrangement, the top left is Metal Ores, top right is Clay, bottom left is Stone, and bottom right it Economic Stone. The sorting piles are 5×5 with a 2×2 section removed where Track and a Track Stop are placed. ![]() In both states they are set to take from anywhere and have 3 wheelbarrows each. ![]() Once the fortress is established and stone hauled from farther away, it is broken into 9 separate piles. Visible in this picture is my main stone collection stockpile, 4 sorting stockpiles, 4 mine cart hauling routs, and 4 quantum stockpiles.ĭuring the early Fortress the stone collection stockpile is a single 11×11 pile. Add to that my desire to sort the stone into its different utilities. Some of the things that drove me bonkers was having stone left everywhere by the miners, stock piles filled up with rubbish that I had no use for, and workers having to travel for days to get the stone they need for their job. ![]()
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