12/20/2023 0 Comments Renderman render settings![]() ![]() Float is recommended for Data AOVs and passes like Z depth or P Typically Half is good enough for color AOVs and passes. This is designed for rendering to 'it' as the display device, there are no options.ĭeepEXR is the common format used to store deep data, or per-sample data used to composite objects at depth such as nesting objects in Volumes How much the data is compacted, for lossy schemes (such as DWAA) this may degrade final images You can find out more about the less common choices on the Wiki page for OpenEXR.ZIP is also useful but slightly slower in compositing packages at bundles of 16 scanlines. ![]()
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